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1. BUG tank turret elevation/depression is borked - in Technical Support/Bugs [original thread]
It's like you expected them to mount the firing platform on the turret so you could aim it. You should feel bad for such ridiculous demands!
- by Noc Tempre - at 2013.05.07 16:28:00
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2. Vehicle core skills not being applied - in Technical Support/Bugs [original thread]
Try skilling up the infantry skills? Perhaps they are keyed to those.
- by Noc Tempre - at 2013.05.06 23:34:00
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3. Fix the Shooting thru solid objects - in Technical Support/Bugs [original thread]
Basically, the camera is taller then the model. Since the bullet leaves from the camera instead of the gun, people can shoot over cover while only exposing a sliver of their helmet. Furthermore, swarms seem to have reverted again. I've seen them ...
- by Noc Tempre - at 2013.02.07 09:12:00
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4. KBM Control Scheme - in Technical Support/Bugs [original thread]
Please move crouch to "C" key. This would be significantly better for my current setup and I miss this option (my keyboard lacks a left control key).
- by Noc Tempre - at 2013.01.22 05:30:00
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5. [BUG] I think I found where vehicle destruction ISK is going... - in Technical Support/Bugs [original thread]
You know, as mercenaries, you'd think it would be more important to make clear how we are getting paid. There really isn't a good reason not to tell us EXACTLY how it works. Technically, "gaming" the system to maximize profit is the whole point of...
- by Noc Tempre - at 2012.11.21 18:19:00
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6. CCP YOUR DAMAGE MOD SYSTEM IS INSANE! - in Technical Support/Bugs [original thread]
VK deathslaer wrote: you did you forget to include stacking penalties of -10%? You should include stacking penalty, although not accumulative to max or current skills it's still a factor to account for. Stacking penalties are not working thi...
- by Noc Tempre - at 2012.11.08 22:30:00
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7. CCP YOUR DAMAGE MOD SYSTEM IS INSANE! - in Technical Support/Bugs [original thread]
Forges have a 70% bonus vs shields. Swarms, AV grenades, and explosives have a 30% bonus vs armor. I do not believe there is a penalty on the converse. Weak spots add an additional 50% damage (multiplicative).
- by Noc Tempre - at 2012.11.08 20:54:00
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8. CCP YOUR DAMAGE MOD SYSTEM IS INSANE! - in Technical Support/Bugs [original thread]
Here's the skinny on a Sagaris - 507x4=2028 (base prototype) 2028*1.10=2230.8 (turret operation 5) 2230.8*1.15=2565.42 (large missile op 5) 2565.42*1.10=2821.962 (large missile prof 5) 2821.962*1.20=3386.3544 (marauder 5) 3386.3544*1.20^3=5851.62...
- by Noc Tempre - at 2012.11.08 03:45:00
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9. Vehicles and Disconnects - in Technical Support/Bugs [original thread]
Pointing out that vehicles are STILL not returned after a freeze, even if they survive the match.
- by Noc Tempre - at 2012.10.19 21:34:00
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10. [BUG] Restock prices on Militia gear higher than market - in Technical Support/Bugs [original thread]
Aeon Amadi wrote: Sol Tempre wrote: Yup, still broken. Not going to check every item, but they are still charging several 1000 ISK per militia module from the fitting menu. Probably for the best, in the case. The original bug was found to...
- by Noc Tempre - at 2012.10.16 21:56:00
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11. Official Sony Headset causes unplayable lag - in Technical Support/Bugs [original thread]
It's an interference issue that is quite common for the headset. It's hardware side so not DUST's fault. SONY has yet to admit the problem exists despite ample proof so we're all SOL. Wiring the controller resolves the issue.
- by Noc Tempre - at 2012.10.05 07:27:00
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12. Far right (3rd) module impossible to activate. - in Technical Support/Bugs [original thread]
Title says it all. On vehicles it is seemingly impossible to activate the third module. I had 5 equipped when this happened, and I don't have the ISK or patience to be OB spammed to test more.
- by Noc Tempre - at 2012.10.04 23:28:00
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13. [invalid label: /DUST/UI/QuickmatchTimeout] - in Technical Support/Bugs [original thread]
Bugged game reporting. Same error.
- by Noc Tempre - at 2012.10.02 00:23:00
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14. Tanks Lost on Disconnect Sucks - in Technical Support/Bugs [original thread]
Brush Master wrote: Definitely returning it to the owner if it survives the match , whether the owner is in the match or not would be a big improvement. Eventually that servers will be more stable and it will be a waste to invest too much time ...
- by Noc Tempre - at 2012.08.24 15:26:00
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15. Tanks Lost on Disconnect Sucks - in Technical Support/Bugs [original thread]
Knarf Black wrote: I'm assuming the idea is to keep people from ragequitting when their tank is about to die, but it just makes the stability issues seem worse when people lose ISK/AUR items to crashes. I get mad when I lose a 10,000 ISK / 7 A...
- by Noc Tempre - at 2012.08.24 15:09:00
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16. Tanks Lost on Disconnect Sucks - in Technical Support/Bugs [original thread]
I'm not sure why they chose to make the item consumed and only recovered if you are present at the end of the match (and suffered no disconnects). I understand why they did it that way but we are proving time and time again that it is not robust e...
- by Noc Tempre - at 2012.08.24 14:50:00
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17. Tanks Lost on Disconnect Sucks - in Technical Support/Bugs [original thread]
I have lost nearly all my tanks to disconnects. While I'm sure some of you cheeky bastards are laughing about it, the fact remains that I have lost more than 10M isk to disconnects and less than 2M isk to players. With the absolute brutal economy,...
- by Noc Tempre - at 2012.08.24 03:38:00
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18. [Bug] Vehicle fitting-cost-reducing skills not working - in Technical Support/Bugs [original thread]
Ten-Sidhe wrote: Last build they all worked for infantry, except the two damage reduction mod ones since infantry have no modules to effect. The shield upgrade module worked for infantry but not vehicles. I assume they still work for infantry...
- by Noc Tempre - at 2012.08.17 03:25:00
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19. Marauders - in Technical Support/Bugs [original thread]
Dewie Cheecham wrote: Noc Tempre wrote: Marauders are currently doing 2.5 damage and have 0% base resists. I am listing this as a bug unless the design change was intentional from the 1.5 damage mod and 25% base resists. Where do you get...
- by Noc Tempre - at 2012.08.03 17:51:00
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20. Marauders - in Technical Support/Bugs [original thread]
Marauders are currently doing 2.5 damage and have 0% base resists. I am listing this as a bug unless the design change was intentional from the 1.5 damage mod and 25% base resists.
- by Noc Tempre - at 2012.08.03 09:54:00
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